PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

Starglider

Starglider
GenreSci-Fi Sim
DeveloperArgonaut Software
PublisherRainbird Software
Released1986
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Inspired by Jez San's affection for the 1983 Atari arcade Star Wars, Starglider was a real innovative game for its era, running in 3D. Like most games from Rainbird, Starglider was launched complete with an excellent novella in which the game relies heavily on its storyline. The game was released for the 16bit Commodore Amiga, Atari ST, Apple IIGS, Apple Macintosh, PC (MS-DOS) and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers.
 
Review
StargliderSTORY / GAMEPLAY
Your mission is to glide across the surface an imaginary planet called Novenia, destroying as many aliens and spacecrafts as possible. Each alien form has different value ranging from 50 points for a small drone, to 7.500 points for a Starglider. Each time you gain 10.000 points you are transferred to a new and more complicated level. You control AGAV (Airborne Ground Attack Vehicle) from a first person perspective. The panel allows monitoring critical particulars of your vehicle (such as the scanner, the energy level, the shield meter, the laser cells status, the altitude and the velocity indicator). The main difficulty encountered is refueling energy since this can be done by gliding between two energy towers, at a very low altitude. Repair Silos (represented by rotating wedge-like structures) are also available in order to restock your shields and guns. Your firepower is a set of laser guns and a limited number of missiles. Once you fire a missile your mouse controls this very missile(!), and you must therefore focus on pin-pointing the adversary. Targets vary from Stargliders to ground Walkers (taken from Star Wars: Return of the Jedi!) and Strompers.

GRAPHICS / SOUND
The graphics on DOS are good. Due to the game's age, DOS version supports CGA and EGA graphics hardware only, running in 4 and 16 colors respectively. The cockpit is nicely designed and shows several animated touches on the indicators. The enemy sprites and other objects are made of 3D vectors and they move fast on screen. The game runs fast, as fast as the Amiga version and faster than the ST version, even when too many polygons occupy the screen.
The sound on DOS is adequate with some, rather noisy, sound effects.
 
Screenshots
  • Starglider
  • Starglider
  • Starglider
 
Comparable platforms
Atari ST
PC MS-DOS
Commodore Amiga OCS/ECS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!